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2 rooms, 30-40 sq.m, 13 puzzles, complexity: normal (for families),1 hour, 2-4 people
16600 USD

Readyto play escae room "Following the white rabbit". Alicein wonderland escape room, interior idea

While you were walking in a forest, you saw a white rabbit in an old-fashioned suit. You were surprised and decided to follow it. Awkwardly you fell into his hole and found yourself in Wonderland.
            This unusual place is full of adventures. However, you should not stay here for more than an hour. Time flies in Wonderland: one day in Wonderland equals ten years in the real world.
            Do you want to lose these years? We bet that you don’t. Then your goal is to find the way out of here as soon as possible!


Escape game includes 2 rooms:

Room 1.

A room with a lot of doors (by the way, they can differ in size). A small round table with a candlestick on it is in the center of the room.
            At the beginning of the game all the doors are locked. To open a door players should solve a puzzle. Behind the doors there are brick walls with objects with a hint on them. The players should open the doors one by one. A door to the 2nd room is the last one. All in all there are seven doors: entrance, 5 doors with a brick wall and the door to the 2nd room.


Room 2. A wonder room.

This may be a throne room of the Queen. Her throne is a central element of the room.
            When the players get into the 2nd room, they hear the Queen’s voice. She says: “You, those, who were not invited! Do you want to get back home? I can help you with this. I know the spell, but first I want something in return. There is such a mess in my wardrobe. Find my three favorite dresses and put them in the right places. Otherwise my guards will sever your heads.”
            After the players solve the last puzzle, a cache with cupcakes opens. The players hear the Queen’s voice again. She says: “Wow, you’ve done it! Now I have to help you get back home. You are welcome to come to me again. Maybe, I will need your help. Wunsch-punsch!”
            An exit door, which is a big mirror, opens.


Collocation of props, puzzles and decoration in escape room. Drawingand scheme of escape room.

Part 1. Script/scenario

- full storyline 

- drawing with collocation of props and puzzles.

- detailed description of each prop

- sequence of all puzzles

Part 2. Project

- it includes visualisation and references with room design guide

- electronic circuit for electronics and related parts (for props and puzzles)

- detailed step-by-step guide for room installation 


Part 3. Props and puzzles

- all props and puzzles according to scenario

- all props and puzzles are decorated according to theme/script

- some spare parts

- one control board for all props and puzzles

- central music station and speakers

16600 USD

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